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Procedural Generation Project

 

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Procedural Generation Project

A project created to explore procedural generation. On each play, four different types of floor randomly appear in a 4 by 4 grid, a random number of objects appear with randomly assigned meshes which correspond to each floor type, and a random material is assigned to each object.

Created in Unreal Engine 4

Programmer for floor generation and integrated the mesh spawning and material assignment code

2020

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