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      <image:title>Undergraduate Work - That it Should Come to This!: Road to Despair</image:title>
      <image:caption>The last living dinosaur navigates an apocalyptic world after her friends and relatives perish. Writer Created during the Global Game Jam 2015 Download Here</image:caption>
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      <image:title>Undergraduate Work - Letters to Reid</image:title>
      <image:caption>Letters to Reid aims to teach players about the experience of losing a sibling and grief. Players explore a system of underground tunnels and collect letters that reveal a narrative of grieving and healing. This game was inspired by the death of my brother, Reid. The narrative, revealed through the letters, is my personal story of grief following Reid's death. Creative Director, Lead Designer, and Engineer Created in Unity 2017 Download the Game Examples of Letters More on the Design Process</image:caption>
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      <image:title>Undergraduate Work - Defender’s Light</image:title>
      <image:caption>Defender’s Light is a mobile tower defense game where players must defend a core light source against various enemies lurking in the woods. Players are able to build attack towers, illumination towers, and barricades. However, players are only able to build in areas of the map which have been illuminated. Personally, I worked on the algorithm to decide where enemies spawn; the algorithm which decides how often and how many enemies of certain types are spawned; the amount of mana and experience gained from killing an enemy; the health, rate of fire, and damage of the towers; and UI design for the in-game almanac. Designer Fall 2016 Download Here</image:caption>
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    <loc>https://www.marthahollister.com/graduate-work</loc>
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    <lastmod>2021-12-20</lastmod>
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      <image:title>Graduate Work - Insensible</image:title>
      <image:caption>A short narrative experience which follows a personal story of memory post trauma. Designer, Programmer 2019 Download on Itch.io</image:caption>
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      <image:title>Graduate Work - Voicemails</image:title>
      <image:caption>A short narrative piece about leaving voicemails you know will never be heard. Inspired by cleaning out drawers and finding my first cell phone. Designer, Writer, and Programmer 2020 Download on Itch.io</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/592613191b10e371ee474f73/1590260410273-4NDO34MV4FG3UI7M7Q06/The+woods+at+night+banner.png</image:loc>
      <image:title>Graduate Work - The Woods at Night</image:title>
      <image:caption>An exploration game inspired by old New England cemeteries in the woods. Created based on combining two prompts: The Museum of Me and The Weird and the Eerie. Players roam the woods with a flashlight. Eventually, they may stumble upon an old and neglected cemetery. The headstones represent the parts of me that have “died.” This game was inspired by getting lost in the woods one summer with my mom and brother. We were walking for hours and had no idea where we were. Eventually, we stumbled upon this graveyard where the most recent grave was just before the American Revolution. I wanted to combine that experience of wandering lost in the woods with the design prompt: The Museum of Me. It made sense to make the game even eerier by including gravestones for myself, or parts of me that have died. When I talk about parts of me that have died, I mean dreams I changed, personalities I shed, and some parts of me that I lost without control over. For example, one of the gravestones is labeled as “The Baby Girl.” I was adopted as an infant, but my original birth certificate listed my name as “Baby Girl.” Once I was adopted, my name was changed, so the name “Baby Girl,” died. Designer and Programmer Created in Unity 2020 Download on Itch.io</image:caption>
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      <image:title>Graduate Work - Piece by Piece</image:title>
      <image:caption>A short narrative game in which the player performs an act of emotional self-repair mapped onto an act of physical repair. It's a game about trying to restore something from the past and coming to terms with loss. Made for the Global Game Jam 2020 Project Manager, Lead Programmer, and Writer Created in Unity 2020 Download on Itch.io</image:caption>
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      <image:title>Graduate Work - Hue Harmony</image:title>
      <image:caption>A VR experience inspired by synesthesia. Players throw colored geodes to activate the corresponding color value in the crystals in the cave. When the geodes land, they release a wave of color which activates the crystals it touches. It also raises the corresponding tones in the music. The core gameplay mechanic of this game, which is to throw colored geodes around, came from what the design team found fun to do in VR. Designer and Lead Programmer Created in Unity using Steam VR 2019</image:caption>
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      <image:title>Graduate Work - Mesh and Material Switching Project</image:title>
      <image:caption>Created for Advanced Programming, Spring 2020 A short project where players change the materials on and meshes of objects in the scene by clicking on them. Players are unable to walk on materials deemed “unwalkable” until the material is changed to something walkable. Players can also turn certain walls into doorways on a click and cubes into stairs. Created in Unreal Engine 4 2020</image:caption>
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      <image:title>Graduate Work - OneState</image:title>
      <image:caption>OneState is a collaborative immersive theater piece set in the world of the novel We by Yevgeny Zamyatin. Participants must help the rebellion overthrow the oppressive government while following the laws and pretending to be good citizens. Writer, Environmental Designer, Puzzle Designer, Keypad Programmer 2020</image:caption>
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      <image:title>Graduate Work - Procedural Generation Project</image:title>
      <image:caption>A project created to explore procedural generation. On each play, four different types of floor randomly appear in a 4 by 4 grid, a random number of objects appear with randomly assigned meshes which correspond to each floor type, and a random material is assigned to each object. Created in Unreal Engine 4 Programmer for floor generation and integrated the mesh spawning and material assignment code 2020</image:caption>
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      <image:title>Graduate Work - Did I…?</image:title>
      <image:caption>Created for my thesis exploring mental illness and horror games. Explores anxiety and compulsive behavior through the lens of a horror game. In this game, I designed around a few chosen horror game tropes: jump scares and third-person fixed-angle cameras being the main ones. I wanted to utilize these genre staples to represent what living with a mental illness is like. I used jump scares by not using jump scares. Players have begun to expect jump scares in horror games, so I counted on those expectations to build anxiety around when a jump scare may happen. The third-person fixed-angle camera is used sparingly when the player character becomes more distressed. It is meant to represent depersonalization in moments of extreme anxiety and stress. The game as a whole represents the experience of suffering from insomnia and compulsive behaviors. Programmer, Writer, Designer Created in Unity 2020 Download on itch.io</image:caption>
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      <image:title>Graduate Work - Propertygeist</image:title>
      <image:caption>A point-and-click game where players play as a ghost trying to scare people out of their home. Players possess the objects in their house by clicking on them. They have to scare the family out of the house before time runs out. Each new family gets harder and harder to scare. The theme provided was “stuck in a loop.” I came up with the idea of a ghost being stuck in their house for all eternity and being forced to continually haunt new families just to keep their peace and quiet. The challenge in the game comes from the increasing difficulty of scaring new families. All the items the ghost can possess are on cooldown timers, with items that scare the families more having longer cooldowns. Created for Ludum Dare 47 Creative Director, Designer, and Programmer Created in Unity 2020 Download on itch.io</image:caption>
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      <image:title>Graduate Work - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Graduate Work - Deciduous</image:title>
      <image:caption>Created for my thesis exploring procedural generation of terrain and levels. In this short game, players explore the procedurally generated terrain and find five ruins. At each ruin, players read a short reflection on past events and memory. Programmer, Writer, Designer Created in Unity 2021 Download on itch.io</image:caption>
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    <lastmod>2019-05-13</lastmod>
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